How long is disgaea 1




















Oneironaut View Profile View Posts. As someone new to the series who was playing in a very unoptimal manner, it took me just under 40 hours. Shearman View Profile View Posts. Inari View Profile View Posts. Originally posted by Shearman :. Per page: 15 30 Date Posted: 5 Mar, am. Posts: 6. Discussions Rules and Guidelines. Note: This is ONLY to be used to report spam, advertising, and problematic harassment, fighting, or rude posts.

All rights reserved. No one can predict how long it will take YOU to "beat" the game. At the other extreme it took me well over hours on my first time playing to get the good ending, I detoured all over the place and power leveled at really inefficient places and spent too much time playing and doing things and not really getting anything done.

Not Recommended! I'm about hours in one save and in another and still playing and having a good time. I get nothing accomplished either. I just keep grinding and grinding So I guess that means I'll have hours of play right? That sounds good. User Info: ChaoticJosh1. User Info: Nightdagger. It depends on your definition of beating the game. To beat the storyline missions, with minimal activity in optional zones, the item world, and without power-levelling?

Probably hours or so, unless you're very lucky or scraping by. To beat the storyline missions, get all possible endings, get the best equipment available through the item world, max out your specialists on at least one set of equipment, and beat all of the optional areas?

Easily or more hours, again unless you're very lucky. I'm not feeling creative, so here's a generic sig. Isn't it great? Well, deal with it. User Info: beatsstayflowin. I'd say hours, depending on your experience with the genre. In , the angel-and-demon dichotomy had not been overly exposed.

Disgaea 1 Complete shows that not all angels are so pure of heart, and some demons can learn to show compassion. As fans have come to expect from the series, the story does not take itself too seriously, though it will surprise the player with the occasional emotional moment. The comedy blend of the battle between heaven, hell, and humans is enjoyable as the cast can produce laugh-out-loud moments, while still containing a serious undertone throughout the journey.

Each chapter sees Laharl start in his throne room where he can walk around an unexceptional few screens. The main area of interest for players hosts the dimensional vortex that sends them to new maps, the item shops, the Item World, the hospital, and the Dark Assembly. There is one secret in the castle that gives a decent reward near the end of the game, but otherwise the hub area is nothing spectacular.

A graphical comparison of the original and current game. The gameplay of Disgaea 1 Complete remains mostly unchanged from the original release fifteen years ago. Those expecting a strategy game similar to Final Fantasy Tactics will be in for a rude awakening. The Disgaea series is known for its absurd level-grinding where characters can reach level 9, Battles take place on an isometric 3D battlefield where up to ten units can be dispatched to wallop the opposition.

There are eight different weapon types for characters to equip, one being exclusive to monster units. The human-type characters have access to all other seven weapon types, though certain characters and classes are more proficient with certain weapons based on an alphabetical scorecard. Characters can level up weapons even if not proficient with them and acquire weapon skills that are only accessible when that weapon type is equipped. One major annoyance about the battle system, however, is that when a targeted opponent happens to die before all attacks against it have landed, as this results in the characters who had a pending action against said enemy losing their turn for that round.

However, battles are still fun in Disgaea 1 Complete. Players can mix and match classes together that are better suited for each distinct fight. The preference is completely up to the player as early on they are given the option to build an army, with classes slowly revealed as certain parameters are reached.

Battles can be won through numerous methods. If an objective is out of reach, the team can pick up characters and toss them to reach goals faster. A character can also lift up enemy characters and toss them somewhere out of reach or hold them up over their head to keep lower leveled characters safe, though ending a turn with a character being held will cause damage to the person holding a character, regardless if friend or foe. Players can also toss enemies into other enemies which will cause a fusion of the two units that combines levels.

If there is an enemy type that a player wants on their team, they have the option to throw the enemy into their base panel and hope they join the team, though sometimes this can be a detriment to the player.

Weapon skills look fantastic, and if the player gets tired of seeing the same attacks, Disgaea 1 Complete offers the choice to skip battle animations for enemies and player characters alike. This can really speed up battles, as some attacks have long, drawn-out cutscenes.

This function was not in the original Disgaea and is a welcome addition. Healers are the most frustrating characters to level in the game. The more recent Disgaea games allow healers to gain experience by simply healing allies. In both the original game and Disgaea 1 Complete, healers are awarded no experience when using recovery magic.

There is a also rewards for completing maps that often gift bonus experience to all remaining units on the map, which can be useful by placing lower-leveled characters on the map for free experience. Staff weapons, often used by healers and magic-focused classes, are distinct in that they do not provide weapon skills, but rather let characters learn new magic as they increase in level.

Laharl and Mid-Boss enjoying a casual conversation. The monster class is the only unit that can equip the red-skulled monster type weapons, though there are numerous monster classes available. There are no intelligence-based weapons for monsters in Disgaea 1 Complete; that addition came in later entries. This leaves all monster party members restricted to being physical damage-dealing units. Nevertheless, there are tons of classes for the player to tinker with.



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